Building a reactive calculator with Keera Hails (1/5)

In this hands-on tutorial, we are going to build a reactive calculator app in Haskell. The code we will write will work on your browser using GHCJS, but you can easily change it to work on desktop if you want: all GUI code will be located in exactly one module with just over 50 lines of code. ...

Haskell on Android and iOS

We strongly believe that Haskell is one of the best choices for game and app programming. It’s declarative, it’s portable and it’s robust. However, turning your Haskell code into an app that can be published on the App Store or Google Play for Android has always been painful. ...

Magic Cookies released on Google Play

We are pleased to announce that Magic Cookies! is now available on Google Play. The rules are simple: your objective is to remove all the cookies from the tray, but be careful: touching any position on the tray will toggle it, and also the one above, below, to the left and to the right. ...

From 60 Frames per Second to 500 in Haskell

Haskell is often advertised as fast, easy to parallelize and to optimize. But how much of that is really true? We are going to demonstrate it using a game we are building, including how many changes we had to introduce to increase the game speed by 700% on desktop, how we managed to go from increasing memory consumption in the order of hundreds of megabytes down to constant memory consumption of only 3MB. We’ll also see the impact it had on Android. ...