Creating maintainable mobile games in Haskell [Talk]

Last month we had the pleasure of giving a talk at BOBKonf in Berlin, the same week as ICFP 2019, explaining how we are cleaning our code to make our mobile Haskell games and apps easy to maintain.

We are very grateful to the BOBKonf organizers for making this possible, and we are looking forward to future editions of BOBKonf! Thank you also to everyone who came to the talk, and to those who asked questions, during and after the session.

The video and the slides are now available online.

If you have any comments, please send us a message to or via Twitter (@KeeraStudios).